Use the xjustify dropdown to control how you want to align the text horizontally: The justify controls affect the positioning of the text within the bounding box on the x and y axes. Note:Unlike the baseline shift control, leading affects all text within the bounding box regardless of selection. By using negative values, you can make the letters overlap. If your text overlay contains several lines of text, you can adjust the spacing between each line by using the leading slider. You can also use the control above the Viewer to adjust baseline. This control allows you to reliably line up the baseline of different fonts. The baseline is the imaginary line upon which most letters rest. To adjust the selected text's height above the baseline, in screen space, use the baseline shift control. You can also use the control above the Viewer to adjust tracking. Negative values move characters towards the preceding character. To increase or decrease the space between each character and the previous character adjust the tracking control. You can also use the control above the Viewer to adjust kerning. Note:If you select more than one character or the last character in a group, the kerning control is disabled. To increase or decrease the spacing between individual characters, adjust the kerning slider. You can also use the controls above the Viewer to adjust font size. You can adjust fonts asymmetrically using the font width and font height controls. Tip:Use the global font scale control to adjust the scale multiplier for all characters in the current Text node, regardless of the font size specified for individual characters. For best results, you should use the font size parameter (rather than the scale control on the Group tab) to control the size of the font and keep scale set to 1. At small sizes and on low resolution output devices, it has a big impact on the legibility of the font. Font hinting adjusts which pixels are interpolated to more clearly render a font. When rendering the font, font size controls the font hinting used. When leading is set to 0, this parameter also controls the spacing between each line of text. To adjust the overall size of the font, use the font size slider. If the font family and style are not the same, Nuke displays a warning message. The font family and style used are saved in the Nuke script, along with some extra information, in order to make sure the same family and style are used if the script is opened on a different machine or operating system. 4.Ĭlick the information icon to display the location of the selected font. Note:The styles available depend on the family selected. Select the required font style from the dropdown. In the Text properties panel, click the font family dropdown to select the required family. Highlight the text you want to affect in the message field or Viewer. As a result, the list of system fonts available in Nuke may be different to that available in other software applications on the same machine. Note:Only fonts that are physically stored in a file are available in the font controls. See Third-Party Libraries and Fonts for a list of fonts that ship with Nuke. If you disable Project Settings > Font > include system fonts, only the fonts that ship with Nuke are available in the font controls. To avoid this, Nuke ships with several fonts common to all platforms. In general, there is no guarantee that a font family and style, such as, will render identically cross-platform. Note:If several locations contain the same font, Nuke uses the font from the first directory it finds it in. For example, on Windows C:\Windows\Fonts\. The system fonts folder, assuming that Project Settings > Font > include system fonts is enabled. On Windows, for example, you could specify "c:\windows\font1 c:\windows\font2. Note:Locations 1 and 3 allow you to specify multiple paths using the OS standard syntax. The location specified by the NUKE_FONT_PATH environment variable. nuke/fonts directory and all other plug-in folders. The location specified in the Project Settings > Font > project font path control. Nuke retrieves the fonts available in the Text node from various locations in a set order, before caching them: 1. Note:The font cache file is not used when rendering and is not required on a render farm. Note:See Environment Variables for more information on setting environment variables. See Updating the Font Cache for more information. The font cache XML file is called fontmapping.fcache and its location is specified by the environment variable NUKE_TEMP_DIR. In order to display the available fonts faster in the font dropdown menu, these fonts are cached as an XML file when you open a Text node's properties panel. The FreeType library used by the Text node supports a large number of fonts, including TrueType, OpenType, and PostScript fonts.
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